![]() ![]() As such their weapon damage will be boosted by their 14 charge bonus using the same ratio: they will gain 10.5 basic weapon damage and 3.5 armour-piercing weapon damage on the contact of their charge with the enemy. If we take the same Swordsmen unit as prior, their 28 weapon damage is divided in such a way that three quarters of it are basic weapon damage and one quarter is armour-piercing. However, when the unit charges, it gains the 14 charge bonus as a boost to their melee attack.ĭamage added by CB is split between regular and armour piercing in direct relation to the regular and armour piercing damage of the base weapon strength of the unit. When the unit is normally in combat its melee attack is 32. As an example, a Swordsmen unit has 32 melee attack and 14 Charge bonus. The boost to melee attack will augment the chances for a unit to land hits on the charge. This gives it a bonus on two melee stats: Melee Attack and Weapon Damage. ![]() When a unit charges correctly its target, it will gain its charge bonus. ![]()
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